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(Edit) Talking about the lore of the game, i think that using the cheat engine and spectrogram to see the street in the dark room with the chair so "Think outside the box" is a reference to a specific episode where Courage  and Muriel got sucked into Computer when he had a virus. I use He because the Computer in the series have an Identity, he can talk and give advice to Courage. In that episode Courage become 3D model in a creepy way. Another detail is that when he got destroyed by the minions of the Virus, Courage "Think outside the box" and transform the bit that compose himself into a spike mace club to bonk all the evil minions of Virus. It's just a theory but i'think it's funny. Hard drive dog is the name of the episode. Season 3, episode 4.

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spoiler//














I found a mansion on the right path in the spotlight area

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this route led to another data missing screen with this image



















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// spoiler



























On 18/08/2021 a guy called TheBeardeDude was able to use reshade to make visible the way to go to the chair . After that, the game crashes and when you re-open it you go back to the home when there are coins, and after you collect a certain number of them a second player enters that has the same image of Muriel that you could find at the second stage ( that one with the chairs ) and when you collect all of them you get a data missing image. That when increasing the contrast you see this

It seems to say "It was Eleonor"

TheBeardeDude Livestream:https://www.twitch.tv/videos/1122063210

Yotobi's Livestream: https://www.twitch.tv/videos/1121943622

P.S.:  TheBeardeDude made the Livestream so that Yotobi (An Italian streamer and YouTuber) could reach the chair.

(Sorry for any grammatical mistakes, as you could have probably guessed I'm Italian).

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We made it #GianniFantoni


It's coming Rome

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il cielo è azzurro sopra Twich

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Roma riconquisterà il mondo, ed il nostro Cesare sarà Yotobi.

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It cool

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if you wanna kinda cheat there is a way with reshade to see the pattern of the room with the 2 dot of lights.  just use reshade on the game and turn on displaydepth.(discovered by a fan of https://www.twitch.tv/yotobi that ishttps://www.twitch.tv/thebeardedude)

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wow this is a game changer thanks for posting

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np just did what was right 

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go check yotobi's live if u wanna see some progress (its in italian tho)

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Using this method, I got the next data missing screen.

// spoilers

















If you take the path to the right, you'll eventually get to a light that teleports you to a dark room. If you walk straight through the dark room, you'll come across this house

You have to go around the back, and you'll find this image of Eustace

Interacting with it will crash your game and next time you spawn you'll be in a dark version of the house (I have a copy of this save file)

Going upstairs, you'll get a cutscene of a ghost thing running at you

And then you get the 2nd data missing (I have a copy of this save file too). If you brighten the image, you get the message "Mr. Wheeler was there to greet me"

The sav string for the dark house is "I Don't" and the data missing sav has the same "And Fair? BeforeTheStorm" string that the other data missing sav has before the I Don't string.

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And if you follow the other path here's what happens:

// spoilers















After you interact with the chair, you're put into the house with a bunch of coins (The string for this sav file is "When The World")

After you collect some of the coins, Muriel appears in the top right as P2 and the music gets weird

And then after you get all the coins (there are some in the computer room), Muriel's portrait darkens and the music gets weirder.

And then you get the missing data screen that when brightened says "it was her Eleanor"

Again, the data missing sav file has the same "When The World" string but with the BeforeTheStorm bit before it.

Interestingly, if you try to change the sav file of any of the missing data savs, most strings will load with the "it was her Eleanor" data missing scene. My guess is that this data missing scene is also the fallback for any corrupted savs that include the BeforeTheStorm bit.

where is the save file stored?

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C:\Users\<USER>\AppData\Local\CourageOW\Saved\SaveGames


AppData is a hidden folder by default, so you either need to enable showing hidden folders in windows or type %appdata% into your windows search bar to open it up.

in "Appdata"

I'm trying to get past the area with all of the chairs in the circle. Is there anything specific I need to do? I also read something in a readme file that said if you come to a dead end then rewind time. How do you do that? Any help would be appreciated as I'm trying to find the seemingly inaccessible levels that you mentioned.

there is a wall that is not solid 

you have to interact with the chairs in a specifical order, that's indicated by the line on the ground

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Thanks for the tip. It's a little harder than I expected. Can you give me a hint on where on the line to start and which direction it goes? I tried multiple times but can't get past it. 

sorry, I've read right now.
Anyway, if you still need it... You have to follow to interact with the chairs following the line inside the circle. First interact with the chair at the beginning of the first segment, then with the chair at the end of the first segment, then follow the second segment and so on, until you interact with the chair at the end of the last segment. Sorry, i don't know how to be clearer than this

Thanks.

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italian streamer Is solving the game

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I made 2 screenshots :P

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CUTE!!!

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The best wallpaper I could imagine

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"we totally found this in an old hard drive" 

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source : bro, BRO!

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// spoiler















I Found the Same [MISSING DATA] Room everyone here is also talking about. Here's how to get to it, Make sure to follow EXACTLY.


Once in the room without furniture, wait until the music stops completely before using the door upstairs, Once it stops, Use the door. Next head downstairs by JUMPING OVER THE RAILING of the stair case and head to the door behind the clock in the back on the right. It is important that the clock does not start chiming, jumping over the railing does not cause it to chime.


I also am making a series on this on my channel and the first video will be uploaded soon whenever I find time.

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I found the data missing one in the Was Good room, altho I was not able to recreate it. The save file had new words in it. I am guessing you have to formulate the words in the save file into a full sentence to access new room(s). Maybe it is how you fix the data missing room(s)? I am going to be so I wont be trying it now.

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Also the game never tells you that you are looking for muriel and eustac specifically, it says "Find Them" and shows 3 dog paws that are next to courage's icon.

We can easily assume that muriel and eustace take up 2 of those 3 dog prints. There is also supposedly 3 data missing rooms with a logical way to access. It is fun exploring this game and figuring out the puzzles, but none of it compares to how much I wonder what/who the 3rd missing person is

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The [DATA MISSING] picture contains a message hidden unless you fix the exposure a certain way. "Father wasn't home"

Deleted 2 years ago
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//More Puzzle Spoilers!


















I noticed the background music on the level with the chair in the spotlight sounded like the outro to an Aphex Twin song. So I recorded it and ran it through an audio spectrum visualizer, hoping there would be hidden information in the audio.

Not sure if it's actually a map of the area or something else yet.

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what aphex twin song is it reminiscent of?

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Window Licker

also, Look by Venetian Snares

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some of text Document have message the README file say

When you find a dead end  Just erase time 

and one that in the CourageOW\PortFiles\Data\Logs folder say

She followed the rules

He broke the rules

The O██ W███ was all the way to the right

 censor words is moist likely the Old Wind

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More interesting notes, in the save files there are various little sentence fragments that can be assembled to form the sentence "Before The Storm The Time Was Good And Fair?" I have no idea what this information could be useful for but I reckon it'd be appropriate to share.

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//Puzzle Spoilers







Found a [DATA MISSING] room. Here are the steps:
1. Go through the motions in the original house on a fresh save.

2. Do the chair pentagram puzzle thingy.

3. Go into the hallway with the bird sounds (behind invisible wall).

4. Fall off the edge WITHOUT interacting with the question mark at the end of the bird hallway (I'm not entirely sure you don't have to press the question mark, but it worked for me).

5. Once the game closes open it back up and you will be in the living room without any furniture. At this point, wait around until some morse code plays and the music stops. (btw the morse code translates to "Learn The Way Of The Old Wind").

6.After the music stops go upstairs and interact with the door and go back down, there should now be a clock in the middle of the living room. Walk around it and interact with the green door at the back of the room. You will now be at a screen that says [DATA MISSING]. Idk what to do past this. You have to delete your save to return.

Thank you for the morse translation, I took entirely too long to locate a pen and paper to document it when I reached this point earlier!

Awesome find! Following your instructions, I wasn't able to interact with the door though. The clock just chimes 12 times and then the game crashes and goes back as if it were a new save.

I think you have to interact with the door on the second floor after waiting for the music to fade out, then when the clock appears interact with the back door before it starts chiming.

Deleted 2 years ago

Theres Another Way And Its  Jumping Over The Rail

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I'm stuck on the pitch black room with a spot light on the player, and in the distance a spot light on a chair. I can see a path that leads away from the starting point in the NW direction but I don't get how you are supposed to figure out where the bend in the path is. I have two guesses as to where the path is but I just always fall. See the picture.

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almost there

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I've been able to reach much further on the right path, a text file in the logs folder led me to the right, its very difficult to stay straight on the path due to the camera control however i did see a glimpse of another area down the right path the chair may be a red herring

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Yeah, I've seen that as well. If you line yourself with the middle of the other path and use q to make sure you're going in a straight path and keep jumping as you go forward you'll have some weird timed jumps and eventually see something slightly off to the left side of the screen as you start to fall into the abyss.

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oh i hadnt even tried jumping, ive been facing back to the starting circle to judge distance and have a pretty good idea of the limit of that path. im taking a break for now so maybe a jump from that end could lead to something. the note in the logs folder leads me to believe right is the correct path but the "she followed the rules; he broke the rules" could also mean that courage (he) is meant to "break the rules" and go down the left path

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yea your right! I was finally able to line myself up with the "right" path (SE direction from the start) and counted my steps from the point I left the spot light and counted 35 "waddles". By waddles I mean the number of times his head bobs to the side wile walking. Another way to get yourself lined up correctly is to go down the "left" path 25 waddles with the camera facing the spot light, then go back without turning the camera. Then stand at the edge of the spotlight on the "right" side and count 35 waddles and stop. this is as far down that path as I have gotten. facing away from the spotlight in the direction courage is facing then jumping off at that point I do see something on my left.

Also, duckenheimer pointed out that you can use a spectrogram app and put it up to your speaker and you get a map. Lets use the waddle technique to count how many waddles until each turn on the map. The thing you are seeing to the left (as shown in the video) is probably the exit arrow on the map.

EDIT: The start square is 10 waddles.

EDIT 2: I can confirm the map is legit although graphically its not 1-1 pixel perfect. 17 waddles left, 14 forward, 10 waddles left seems to work so far. I haven’t tested Right yet.

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Amazing work! I'm currently trying to walk the right path however im having a hard time counting waddles so im using a stopwatch on my phone as a metric. So far it seems the first section of the right path falls off pretty much right at 15 seconds from the edge of the spotlight. I haven't been able to feel out the turn on the end of the path, maybe i keep orienting myself incorrectly? So I decided to take the left path instead. The left path's first turn is 7 seconds in. I'm taking a break for now but I'll update this reply after any new finds. Good luck!
EDIT: Managed the first turn on the right, you also want to walk it for 15 seconds.

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There are many secrets in the game. But tell me: was this game really a PSX project?

100%, I remember seeing early pictures of this in a magazine I had as a kid and imagining what it'd be like to play a game as Courage. I was devastated when it stopped being shown and am glad this turned up so many years later!

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I've done a lot, but I may finally be stuck. Got to the clock in the center of the room, crashed, then started over again. This time instead of jumping off in the area behind the wall, I explored the gray area more until I found the funeral room. Now I'm trying to figure out how to determine the path in the area with the mostly black nothingness between two white platforms.

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I tried messing with my screen gamma and changing my system clock, but no luck there. 

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THIS IS THE BEST GAME I'VE PLAYED THIS YEAR 

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I love this game

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